Into The Void
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[ Database ]

INTO THE VOID

SURVIVE THE RIFT

Mouse: Move & Aim

Click: Fire

A/D or Left/Right Arrow: Rotate Ship

Touch: Move with one finger, aim & fire with second

VOID RIFT DATABASE

Enemies and upgrades reference (visual-only)

GAME MODES

  • Classic Mode – The original experience. Survive 50 waves and defeat the Void King to win. Boss every 5 waves. Balanced progression.
  • Endless Mode – No wave limit! Survive as long as possible. Bosses appear every 5 waves. Difficulty scales infinitely. See how far you can go!
  • Horde Mode – Pure chaos! 3x enemy count per wave, no boss waves. Fast-paced action with constant pressure. Perfect for testing your max DPS!

Enemies

  • Orb – Basic chaser. Moderate health, steady pressure.
  • Eye – Fast, fragile hunter. Punishes bad positioning.
  • Spike – Armored enemy. Periodic shield blocks damage.
  • Dasher – Charges then lunges at the player. Boss variants appear every 10 waves.
  • Phantom – Elusive entity. Semi-transparent, unpredictable movement.
  • Squid – Cosmic cephalopod with bioluminescent tentacles. Area denial threat.
  • Splitter – Divides into smaller enemies on death.
  • Tank – Slow, heavily armored bullet sponge. Spawns at screen edges. Spawns Strikers every 5 seconds.
  • Sentinel (Wave 5+) – Orbiting turret ship. Maintains orbit distance and fires telegraphed single shots at the player. Cyan laser warning before firing.
  • Shielder (Wave 5+) – Support enemy. Projects shield aura that makes nearby allies INVULNERABLE. Must be destroyed first.
  • Striker (Wave 8+) – Aggressive burst-fire ship. Fires telegraphed 3-shot spreads. Orange laser warnings show all three shot paths.
  • Warper (Wave 10+) – Void jellyfish that teleports. Organic flowing tendrils.
  • Gunner (Wave 10+) – Ranged turret enemy. Maintains distance and fires telegraphed single shots with red targeting laser warning.
  • Leech (Wave 12+) – Fast parasite that latches onto player and drains shields over time.
  • Fractal (Wave 14+) – Crystalline entity. Splits into a mirror copy when damaged below 50% HP.
  • Assassin (Wave 15+) – Ultra-fast (3.5x speed) glass cannon. Destroys ALL shields on contact.
  • Spore (Wave 16+) – Pulsating organic sphere. Wobbles menacingly toward the player.
  • Bomber (Wave 18+) – Explosive mine with countdown fuse. Explodes on death or timer, dealing 2 shield damage in blast radius.
  • Titan (Wave 20+) – Massive colossus with periodic invulnerability armor.
  • Parasite (Wave 22+) – Leaping flesh creature. Alternates between slow creeping and aggressive leaps.
  • Mimic (Wave 25+) – Shapeshifter that disguises as other enemies. Glitchy green appearance.
  • Ace Fighter (Wave 18+) – Elite mini-fighter with rapid dash attacks. Fast and aggressive with orange energy weapons.
  • Ground Trooper (Wave 12+) – Rare armored walker. Patrols bottom of screen and fires upward at player. Yellow chassis.
  • Heavy Walker (Wave 12+) – Rare heavy assault unit. Slower but fires 3-shot spreads. Orange armored platform.
  • Sniper Walker (Wave 12+) – Rare long-range unit. Fast precise shots from extended cannon. Green targeting systems.

ELITE VARIANTS (Ultra Rare - 0.3% chance, Wave 8+)

  • Golden Orb – Powered-up orb. Orbits player at medium range. Higher HP and faster movement.
  • Crimson Spike Fortress – Fortress with permanent shield and 8 rotating blade spikes. Fires projectiles periodically. Extremely dangerous.
  • Bloodshot Hunter – Ultra-fast predator eye with multiple pupils. Can teleport-blink closer to player every few seconds.
  • Shadow Dasher – Wraith blade with enhanced dashes. Longer range, faster attacks, and shorter cooldown. Leaves afterimages.
  • Void Fortress – Massive crystalline castle that regenerates HP over time. Spawns regular orbs to assist. Faster movement than normal tanks.
  • Cosmic Kraken – Elite squid with enhanced tentacles and faster movement. Cyan glow.

ELITE ENEMIES (Wave 25+)

  • Voidwalker – Interdimensional horror. Phases in/out of reality with spiral movement pattern. Extremely dangerous.
  • Harvester – Bio-mechanical monstrosity. Orbits player while deploying seeker drones. Adaptive AI.
  • Nebula Wyrm – Serpentine cosmic entity. Slithers with sine wave pattern. Leaves damaging void trail.
  • Singularity – Living black hole. Orbits a fixed point with weak gravitational pull while firing void projectiles. Reality distortion effect.

Bosses (Wave 5, 10, 15...)

  • Planet Boss – Massive celestial threat. Launches meteor showers and blocks bullets with rotating debris ring. Extremely durable. ⚠ ALL DAMAGE IGNORES SHIELDS
  • Fighter Boss – Elite warship with THREE random variants each time:
    • Interceptor – Fast aggressive dasher. Blue energy core.
    • Berserker – Spiral approach with blade slash attacks. Red blade wings.
    • Gunship – Maintains distance, fires volleys. Purple weapon pods.
    Enters enraged phase at 50% HP with faster attacks. ⚠ CONTACT DAMAGE IGNORES SHIELDS
  • Swarm Core – Alien artifact. Spawns phantom enemies periodically with blue energy beam. ⚠ BEAM IGNORES SHIELDS
  • Robot Boss – High-tech mechanical titan. Fires lasers and homing missiles. Activates shield periodically. Becomes enraged at 50% HP. ⚠ ALL ATTACKS IGNORE SHIELDS
  • Squid Mother – Giant cosmic leviathan. Three phases with increasing aggression. Bioluminescent tentacles and cosmic eye. ⚠ CONTACT DAMAGE IGNORES SHIELDS
  • Flesh Heart – Disgusting pulsating organ boss. Spawns parasites in increasing numbers. Becomes more aggressive when wounded. ⚠ CONTACT DAMAGE IGNORES SHIELDS

FINAL BOSS (Wave 50)

  • ★ VOID KING ★ – The ultimate challenge. Massive HP (800). Three phases with escalating attacks. Rotating shield satellites, void rifts that create damaging zones, bullet hell spirals, laser sweeps, and summons elite minions. Each phase becomes more dangerous. Special arena environment. Defeat to win! ⚠ ALL DAMAGE INSTANTLY FATAL - SHIELDS USELESS

Debug Keys

  • B – Spawn Swarm Core
  • P – Spawn Planet Boss
  • M – Spawn Squid Mother
  • F – Spawn Flesh Heart
  • T – Spawn Robot Boss
  • K – Spawn Void King (Mega Boss)
  • E – Spawn Random Elite Variant
  • V – Spawn Voidwalker (Elite)
  • H – Spawn Harvester (Elite)
  • N – Spawn Nebula Wyrm (Elite)
  • G – Spawn Singularity (Elite)
  • S – Spawn Shielder
  • U – Spawn Gunner
  • L – Spawn Leech
  • R – Spawn Fractal
  • J – Spawn Ace Fighter
  • 1 – Spawn Ground Trooper
  • 2 – Spawn Heavy Walker
  • 3 – Spawn Sniper Walker

Upgrades

  • Bigger Bullets – Increases projectile size and damage.
  • Rapid Fire – More shots per trigger, slight speed boost.
  • Velocity Rounds – Faster bullets with kinetic damage boost.
  • Shield Charge – Grants extra shield hits and tankiness.
  • Damage Up – Increases bullet damage and crit chance.
  • Magnet – Pulls diamonds toward the player, grants shield.
  • Reactive Plating – Extra survivability and size.
  • Piercing Rounds – Bullets pierce enemies. Stackable.
  • Explosive Rounds – AoE explosions on hit. Scales with stacks.
  • Critical Strike – Chance for 2x+ damage. Stackable.
  • Lifesteal – 8-20% chance to heal 1 shield when killing elites/bosses (max 8 shields).
  • Wildcard Fire – Fires in random directions, grants fire rate.
  • Extra Turret – Adds a rear-facing gun with speed boost.
  • Pet Turret – Orbiting autonomous shooter. Inherits all upgrades. Stackable.
  • Homing Shots – Bullets track enemies. Stackable.
  • Time Dilation – Slows all enemies permanently. Stackable.
  • Overcharge – Massive fire rate, damage, and speed boost.
  • Shield Amplifier – +3 shields and pickup range.
  • Void Resonance – Ultimate upgrade: boosts damage, crit, and explosives.

PAUSED

Current Stats

Active Upgrades

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